天界生物
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吟游天使(爱刺天族) 中型异界生物(混乱,善良) 生命骰:8d8+8(44 HP) 先攻值:+6(+2 敏捷,+4 精通先攻) 速度:40 英尺;飞行 90 英尺(完美) 防御等级:24(+2 敏捷,+12 天生) 攻击:+3 巨剑 16/+11 近战(或 挥击 +13/+8 近战);或者 +5 标枪 +15/+10 远程 伤害:+3 巨剑 2d6+10;挥击 1d6+7 及 1d6 火焰伤害;+5 标枪 1d6+10 面宽/触及:5英尺乘5英尺/5英尺 特殊攻击:类法术能力,法术,凝视 特性:伤害减免 20/+2,法术抗力 27,歌唱,反邪恶法阵,天界生物特性,变换外形 豁免:强韧 +7,反射 +8,意志 +9 属性:力量 20,敏捷 14,体质 12,智力 17,感知 16,魅力 18 技能:唬骗 +15,专注 +12,交涉 +19,易容 +15,知识(界域) +14,表演 +17,察言观色 +14,辩识法术 +14 专长:飞越攻击,精通先攻,专攻技能(表演) 气候/地形:任意陆地及地底 组织:单独,剧团(2-5) 挑战等级:10 宝物:没有钱币;双倍宝物;标凖物品 阵营:总是混乱善良 进化:9-16 HD(中型);17-24 HD(大型)
CELESTIAL Firre(Eladrin) Medium-Size Outsider(Chaostic,Good) Hit Dice:8d8+8(44 hp) Initiative:+6(+2 Dex,+4 Improved Initiative) Speed:40 ft.;fly 90 ft.(perfect) AC:24(+2 Dex,+12 Natural) Attacks:+3 greatsword 16/+11 melee(or slam +13/+8 melee);or +5 javelin +15/+10 ranged Damage:+3 greatsword 2d6+10;slam 1d6+7 and 1d6 fire;+5 javelin 1d6+10 Face/Reach:5 ft.by 5 ft./5 ft. Special Attacks:Spell-like abilities,spells,gaze Special Qualities:Damage reduction 20/+2,SR 27,song,magic circle aginst evil,celestial qualities,alternate form Saves:Fort +7,Ref +8,Will +9 Abilities:Str 20,Dex 14,Con 12,Int 17,Wis 16,Cha 18 Skills:Bluff +15,Concentration +12,Diplomacy +19,Disguise +15,Knowledge(the planes) +14,Perform +17,Sense Motive +14,Spellcraft +14 Feats:Flyby Attack,Improved Initiative,Skill Focus(Perform) Climate/Terrain:Any land and underground Organization:Solitary or troupe(2-5) Challenge Rating:10 Treasure:No coins;dougle goods;standard items Alignment:Always chaotic good Advancement:9-16 HD(Medium-size);17-24 HD(Large)
狮首神使(盖丁天族) 中型异界生物(善良) 生命骰:12d8+24(78 HP) 先攻值:+3(+3 敏捷) 速度:60 英尺 防御等级:27(+3 敏捷,+14 天生) 攻击:2 爪抓 +17 近战,啮咬 +12 近战 伤害:爪抓 1d6+5,啮咬 1d8+2 面宽/触及:5英尺乘5英尺/5英尺 特殊攻击:怒吼,猛扑,耙抓 1d6+5,类法术能力 特性:伤害减免 25/+3,法术抗力 28,护体灵气,天界生物特性 豁免:强韧 +10,反射 +11,意志 +10 属性:力量 21,敏捷 17,体质 15,智力 14,感知 14,魅力 15 技能:平衡 +22,隐藏 +22,知识(任意) +17,聆听 +17,移动无声 +22,察言观色 +14,侦察 +17,野外求生 +17 专长:闪避,灵活移动,踊跃攻击,追踪 气候/地形:任意陆地及地底 组织:单独或狮群(4-16) 挑战等级:12 宝物:没有钱币;双倍宝物;标凖物品 阵营:总是中立善良 进化:13-18 HD(中型);19-36 HD(大型)
Leonal(Guardinal) Medium-Size Outsider(Good) Hit Dice:12d8+24(78 hp) Initiative:+3(+3 Dex) Speed:60 ft. AC:27(+3 Dex,+14 Natural) Attacks:2 claws +17 melee,bite +12 melee Damage:Claw 1d6+5,bite 1d8+2 Face/Reach:5 ft.by 5 ft./5 ft. Special Attacks:Roar,pounce,improved grab,rake 1d6+5,spell-like abilities Special Qualities:Damage reduction 25/+3,SR 28,protective aura,celestial qualities Saves:Fort +10,Ref +11,Will +10 Abilities:Str 21,Dex 17,Con 15,Int 14,Wis 14,Cha 15 Skills:Balance +22,Hide +22,Knowledge(any) +17,Listen +17,Move Silently +22,Sense Motive +14,Spot +17,Wilderness Lore +17 Feats:Dodge,Mobility,Spring Attack,Track Climate/Terrain:Any land and underground Organization:Solitary or pride(4-16) Challenge Rating:12 Treasure:No coins;dougle goods;standard items Alignment:Always neutral good Advancement:13-18 HD(Medium-size);19-36 HD(Large) 外层位面中的天堂山孕育了许多令人吃惊的善良生物。尽管在他们之间存在着很大的差异,但是所有天堂山上的生物会极尽全力的去帮助那些迷失的旅行者去对抗地狱的恶魔。 盖丁天族(中立善良)和爱刺天族(混乱善良)的外形非常漂亮,尽管他们的模样差异很大。被他们帮助过的主位面生物总是会把他们看作是“天使”。 就象所有其他的天界生物,盖丁天族和爱刺天族使用天界语,炼狱语和龙语。
The Outer Planes that celestials call home foster an astounding variety of good creatures.Despite their great diversity,all celestials unite to battle fiends from the infernal realms or to assist lost travelers. Guardinals(neutral good)and eladrins(chanotic good)are invariably creatures of great beauty,though their appearances vary.Creatures they''''''''ve helped on the Material Plane sometimes refer to them simply as "angels." Like all celestials,the guardinal and eladrin presented here speak Celestial,Infernal,and draconic. 战斗 因为天性直率仁慈,没有特别的理由天界生物便不会冒然攻击——他们常常因为路见不平而拨刀相助。如果可以获取战斗的胜利,他们会尽力不使用致命的攻击,并且避免伤害无鼙者。他们利用自己的灵活和法术能力在敌人之中穿梭自如。他们会小心翼翼的实施作战计划,只要一击命中便立即从战斗中脱离。 COMBAT Creatures of forthright goodness,celestials don''''''''t attack without compelling reason--it often takes a direct assault or a threat against a defenseless victim to rouse them to violence.They try to spare innocents and bystanders whenever possible and use nonlethal attacks if they can win the fight that way.Their mobility and array of magical abilities make them cagey foes.The take the time to plan their attacks carefully,only wading immediately into melee if the situation is dire.
天界生物特性 巧言(Su):所有天界生物都能与各种拥有语言能力的生物交谈,其效果如同于14级的术士所施展的“巧言术)。这项能力一直都处于启用状态。 免疫(Ex):所有天界生物都对电击及石化攻击免疫。 抗力(Ex):盖丁天族和爱刺天族拥有20点抗寒及抗酸能力。所有天界生物在对毒素进行检定时可获得+4的种族加值。 视觉极佳(Ex):所有天界生物都拥有昏暗视觉及60英尺黑暗视觉。
CELESTIAL QUALITIES Tongues(Su):All celestials can speak with any creature that has a language,as though using a tongues spell cast by a 14th-level sorcerer.This ability is always active. Immunities(Ex):All celestials are immune to electricity and petrification attacks. Resistances(Ex):Guardinals and eladrins have cold and acid resistance 20.All celestials receive a +4 racial bonus on Fortitude saves against poison. Keen Vision(Ex):All celestials have low-light vision and 60-foot darkvision.
吟游天使 吟游天使(发音为“feer”)热爱在夜行的营火旁歌舞远胜于任何事情,但这样看似轻率的活动无法掩盖他们认真严肃如同艺术家般的意图。为了保护他们所热爱的事物,吟游天使会拿起武器去保护那些珍贵的艺术品和创造它们的艺术家,甚至愿意为此而献身。作为爱刺天使中最喜爱旅行的代表,吟游天使喜欢到远方去倾听吟游诗人的歌唱,凝望特别眩目的日落,或是观看精美绝伦的戏剧。 一个吟游天使给人的第一印象类似于一个红发的精灵,不过因为继承了天界生物的特性,所以他有一对明亮灼热的双眼。那里没有虹膜或是瞳孔,仅仅只是闪烁跳动着的火焰。吟游天使可以随意的在一道火柱中使自己变化成各种样子。
战斗 吟游天使在战斗前会尽可能的去发现对方的破绽,然后旋放出一道道的法术及类法术能力。当有可能时,在他们的回合会尽力的去保护无鼙者和贵重的物品以免他们被敌人发现。当他们参战时,会操纵着火柱,借此来变换为人型来使用他们的凝视攻击和法术攻击,最后,他们还会挥舞着自己的+3巨剑及投掷+5标枪(许多吟游天使均随身携带四支标枪)来攻击敌人。 类法术能力:随意施展--侦测思维,火球术,高等隐形术,常驻幻像,变形自身,识破隐形,火墙术;1次/天--虹光喷射。这些能力在施展时如同于一个10级的术士(豁免 DC=14+法术等级) 法术:人型形态的吟游天使可以施展混乱,火,善良及魔法领域的牧师神术,视同于一个12级的牧师(豁免 DC=13+法术等级) 歌唱(Su):吟游天使有着迷人的歌喉并且可以如同吟游诗人一般进行吟唱,使听到这歌声的人受到激励或是被迷醉(详细请见玩家手册第三章关于吟唱的部分)。和吟游诗人不同的是,吟游天使可以随时随意的时行吟唱。 凝视(Su):变成人类形状时,此技能将会象法术一样造成2d6点火焰伤害并且可导致目盲,射程为60英尺,强韧检定 DC 16,通过则无效。 反邪恶法阵(Su):吟游天使的身边总是会环绕着一个反邪恶法阵,其效果等同于8级术士所施展的同名法术。该效果可以进行驱散,但必须在吟游天使施展了此能力后的下一轮里用一个即时动作来完成。(法环的效果不可以累积) 变换外形(Su):吟游天使可以用一个标凖动作在火焰真身形态和人类形态间变换。变成人类型态时,它不能飞行或挥击,但却可以使用凝视攻击和类法术能力,使用武器攻击,歌唱及施展法术。而在变成火柱般的真身形态时,他便可以飞行,使用挥击,及使用类法术能力,但却不能歌唱,施展法术或者使用凝视攻击。 吟游天使会固定维护一个形体,直到他转换为另一个形态为止。这种外形的改变无法被解除,就算是吟游天使被杀死也不会转变成任何特定的形体。而使用真实视域则可同时看穿他的两种形态。
FIRRE The firee(pronounced feer)eladrins love nothing more than an evening spent dancing and singing around the campfire,but such frivolity masks their serious purpose as guardians of artistry and beauty.Devotees of all things precious and lovely,firres take up arms to protect works of art and the artists who create them.They''''''''re the most widely traveled of the eladrins,going far and wide to hear a noted bard,gaze at a particularly dazzling sunset,or witness a finely acted drama. A firre resembles a red-haired elf at first glance,but its brightly glowing eyes give its celestial heritage away.There is no iris or pupil,just flickering,dancing flames.Firres can also transform themselves at will into floating pillars of fire.
Combat Firres seek to disrupt a battle with their wide array of apells and spell-like abilities before a fight can begin in earnest.When possible,they protect any innocents and precious items in the vicinity from harm before turning their attention to the enemy.When they do fight,they maneuver as pillars of fire,then transform into humanoid from to use their gaze and spell attacks,and finally wade into combat with their +3 greatsword or throw their +5 javelins(most firres carry four) Spell-Like Abilities:At will--detect thoughts,fireball,improved invisibility,persistent image,polymorph self,see invisibility,wall of fire;1/day--prismatic spray.These abilities are as the spells cast by a 10th-level sorcerer(save DC=14 + spell level). Spells:Firres in humanoid form can cast divine spells from the cleric list and the Chaos,Fire,Good,and Magic domains as 12th-level clerics(save DC=13 + spell level) Song(Su):A firre has a captivating voice and can use bardic music just as a bard can,inspiring competence,or giving suggestions to those who hear it(see Bardic Music in Chapter 3 of the Player''''''''s Handbook).Unlike a bard,however,a firre can sing as often as it likes. Gaze(Su):In humanoid form,deals 2d6 points of fire damage and causes blindness as the spell,range 60 feet,Fortitude DC 16 negates. Magic Circle against Evil(Su):A magic circle against evil effect always surrounds firres,identical with the spell cast by an 8th-level sorcerer.The effect can be dispelled,but the firre can create it again during its next turn as a free action.(The defensive benefits from the circle are not included in the statistics block.) Alternate Form(Su):A firre can shift between its humanoid and fiery forms as a standard action.In humanoid form,it cannot fly or use is fire attacks,but it can use its gaze attack and spell-like abilities,make weapon attacks,sing and cast spells.In the form of a pillar of fire,it can fly,make slam attacks,and use spell-like abilities,but it cannot sing,cast spells,or use its gaze attack. A firre remains in on form until it chooses to take the other form.A change in form cannot be dispelled,nor does a firre revert to any particular form when killed.A true seeing spell reveals both forms simultaneously.
狮首神使 作为最有力的守护者,狮首神使全身上下都拥有和主位面的狮子一般的帝王之气。在面对敌人时,他会动用他那惊天动地的强力怒吼声以及如剃刀般锐利的双爪。 当狮首神使蹲下时,外形是一个强壮的,全身覆盖着棕色毛头的类人生物。他有一个狮首,还有完全黄金色的鬃毛和短小的鼻口。在他打哈欠时,嘴里会暴露出尖利的长牙。
战斗 狮首神使喜欢直接了当的战斗。在战斗开始时,他们用怒吼声令敌人失去平衡,然后用狂怒的爪击和啮咬进行攻击。他们兼顾着其他人的自尊,监视并破坏想从侧翼进行偷袭的人。 怒吼(Su):狮首神使每有三次机会使用怒吼攻击。每当怒吼发出时,会形成一道60英尺长的锥形冲击破,它会造成如同神术圣言术一般的效果,同时还会附加2d6点音波伤害(强韧豁免 DC 18,通过即无效)。 猛扑(Ex):如果狮首神使在战斗的第一轮期间扑向对手,就算他已经做出移动的动作,仍然可以进行全力攻击动作。 精通擒抱(Ex):使用这项能力之前,狮首神使必须先用他的啮咬攻击命中目标。他一旦将目标定身,还可以对目标进行耙抓。 耙抓(Ex):狮首神使将对手定身时,可用后腿做出两次耙抓攻击(+17 近战),每次造成1d6+5点的伤害。如果狮首神使猛扑一名对手,他也可以进行耙抓。 类法术能力:随意施展——侦测思维,辨识阵营,火球术,怪物定身术,变形自身,力墙术;3次/天——治疗重伤,中和毒素,移除疾病;1次/天——治疗术。这些能力在施展时如同于一个10级的术士(豁免 DC=12+法术等级) 护体灵气(Su):狮首神使能以即时动作在他身体周围环绕一道半径为20英尺的光轮。此光轮的效果等同于一名12级术士所施展的两倍效果的反邪恶法阵法术,以及普通效果的次级法术无效结界。护体灵气的效果可以被解除,但狮首神使可在下一轮用一个即时动作重新产生。 技能:狮首神使在进行平衡,隐藏以及移动无声的极定时有+4的种族加值。
LEONAL One of the most powerful guardinal forms,a leonal is every bit as regal as a lion of the Material Plane.And as a foe,it can be just as terrifying,bellowing mighty roars and slashing with razor-sharp claws. A leonal is squat,muscular humanoid covered in short,tawny fur.It has the head of a lion,complete with a golden,flowing mane and a short muzzle.Its yawn exposes rows of long,sharp teeth.
Combat Leonals like their battles as straightforward as can be.They begin with a roar to put their foes off balance,then follow up with a frenzy of claw and bite attacks.They closely coordinate with others in their pride,watching one another''''''''s flanks and setting up devastating attacks. Roar(Su):A leonal can roar up to three times a day.Each roar releases a blast in a 60-foot cone that duplicates the effects of a holy word spell and deals an additional 2d6 points of sonic damage(Fortitude save DC 18 negates). Pounce(Ex):If a leonal leaps on a foe during the first round of combat,it can make a full attack even if it has already taken a move action. Improved grab(Ex):To use this ability,the leonal must hit with its bite attack.If it gets a hold,it can rake. Rake(Ex):A leonal that gets a hold can make two rake attacks(+17 melee)with its hind legs for 1d6+5 points of damage each.If the leonal pounces on an opponent,it can also rake. Spell-Like Abilities:At will--detect thoughts,discern alignment,fireball,hold monster,polymorph self,wall of force;3/day--cure critical wounds,neutralize poison,remove disease;1/day--heal.These abilities are as the spells cast by a 10th-level sorcerer(save DC=12 + spell level). Protective Aura(Su):As a free action,a leonal can surround itself with a nimbus of light having a redius of 20 feet.This acts as a double-strength magic circle against evil and as a minor globe of invulnerability,both as cast by a 12th-level sorcerer.The aura can be dispelled,but the leonal can create it again as a free action on its next turn. Skills:Leonals receive a +4 racial bonus on Balance,Hide,and Move Silently checks.
新出现的译名 Firre 吟游天使 Leonal 狮首神使
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