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Caves of Million Eyes

Monster Maze是那种最典型的地下城,它有悠久的历史,现在更是被广泛应用于各种大型多人在线游戏中。为了避免变成小白们的练级圣地,Undertopia的DM把那些在城中四处游荡的怪物都集中到一起,扔进Caves of Million Eyes中......

这里就是万眼洞穴——地底最深处的怪物牧场。走进造型诡异的入口,你看到的不是错综复杂的隧道,而是深不见底的垂直坑洞,许多无法分辨的诡异叫声从黑暗深处传来,你感到脚下的地面在轻微震动,仿佛下面有什么巨大的东西在缓缓移动,这里的洞壁光滑平整,既非人工雕琢也非天然生成......“嗨,伙计!”这个声音把你吓了一跳,因为你发现,那是一只眼魔在向你打招呼!“我的天哪,这只怪物为什么会呆在上面!”你决定一旦活着出去,就要向管理部门投诉,那只眼魔似乎看出了你的困惑,突然大笑起来:“废柴,我就是售票处跟你讲的导游,我将带你游览这片生态保护区,因为我参与过这里的建设,你难道看不出来么?只有眼魔才能承担这么宏大的地下工程!我们的设计保证偷猎者无法随意出入这些洞穴,不过那些过于大胆的练级狂通常很难从这里面活着出来,因为空间有限,我们无法为所有怪物建立保护区和人工繁殖基地,所以城主专门收集那些特别的、稀有的怪物——特别是EPIC怪物——它们可不是那种靠挂机就能应付的炮灰......总之,我将带你游览整个景区,你会见到很多难得一见的怪物,还可以了解它们的历史和相关知识,来,骑在我头上,噢!你这个白痴!不要压住那只眼睛!”......

 

 
 




 
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最深的地下城 UNDERTOPIA / 万眼之穴 / 怪物巢穴 / 《位面手册之怪物大全》
《位面手册之怪物大全》
日期:2004-08-25  作者:spector  来自:大法师之塔  点击: 32606
 
 

 

塔纳里恶魔

 三魔塔纳里众~~




恶魔

疾鼠魔(塔纳里魔)
中型异界生物(混乱,邪恶)
生命骰:7d8+7(38 HP)
先攻值:+3(+3 敏捷)
速度:40 英尺
防御等级:15(+3 敏捷,+2 天生)
攻击:2 爪抓 +8 近战,啮咬 +6 近战;或 尾击 +10/+5 远程
伤害:爪抓 1d4+1,啮咬 1d6;尾击 1d2+1
面宽/触及:5英尺乘5英尺/5英尺
特殊攻击:麻痹啮咬,尾部鞭击,类法术能力,鼠类共鸣,召唤塔纳里魔
特性:伤害减免 10/+1,法术抗力 17,塔纳里魔特性,嗅觉灵敏
豁免:强韧 +6,反射 +8,意志 +7
属性:力量 13,敏捷 17,体质 13,智力 8,感知 14,魅力 14
技能:动物认同 +12,隐藏 +13,聆听 +11,潜行 +13,侦察 +12
专长:盲斗,多重攻击
气候/地形:任意陆地及地底
组织:单独,成队(2-5),或成群(2-5 外加 10-40只老鼠或5-8只狂暴老鼠)
挑战等级:6
宝物:标凖
阵营:总是混乱邪恶
进化:8-16 HD(中型);17-21 HD(大型)

DEMON
Uridezu(Tanar''ri)
Medium-Size Outsider(Chaostic,Evil)
Hit Dice:7d8+7(38 hp)
Initiative:+3(+3 Dex)
Speed:40 ft.
AC:15(+3 Dex,+2 Natural)
Attacks:2 claws +8 melee,bite +6 melee;or tail slap +10/+5 ranged
Damage:Claw 1d4+1,bite 1d6;tail slap 1d2+1
Face/Reach:5 ft.by 5 ft./5 ft.
Special Attacks:Paralysis bite,whip tail,spell-like abilities,rat empathy,summon tanar''ri
Special Qualities:Damage reduction 10/+1,SR 17,tanar''ri qualities,scent
Saves:Fort +6,Ref +8,Will +7
Abilities:Str 13,Dex 17,Con 13,Int 8,Wis 14,Cha 14
Skills:Animal Empathy +12,Hide +13,Listen +11,Move Silently +13,Spot +12
Feats:Blind-Fight,Multiattact
Climate/Terrain:Any land and underground
Organization:Solitary ,pack(2-5),or troupe(2-5 plus 10-40 rats or 5-8 dire rats)
Challenge Rating:6
Treasure:standard
Alignment:Always chaotic evil
Advancement:8-16 HD(Medium-size);17-21 HD(Large)

刺铠魔(塔纳里魔)
大型异界生物(混乱,邪恶)
生命骰:5d8+15(37 HP)
先攻值:0
速度:40 英尺,飞行 40 英尺(笨拙)
防御等级:25(-1 体型,+6 天生,+8 刺铠,+2 大盾)
攻击:重型长枪 +6 近战(或重链枷 +9 近战),2 蹄踢 +4 近战
伤害:重型长枪 1d8+5,重链枷 1d10+5,蹄踢 1d6+2
面宽/触及:5英尺乘10英尺/5英尺
特殊攻击:冲刺,召唤塔纳里魔
特性:伤害减免 20/+2,法术抗力 18,塔纳里魔特性
豁免:强韧 +7,反射 +4,意志 +5
属性:力量 20,敏捷 11,体质 17,智力 8,感知 12,魅力 13
技能:聆听 +11,侦察 +12,野外求生 +4
专长:快速骑乘攻击,跺踏
气候/地形:任意陆地
组织:单独,结伴(5-8),或部队(8-18 外加 1个狂战魔)
挑战等级:7
宝物:标凖
阵营:总是混乱邪恶
进化:6-10 HD(大型);11-15 HD(超大型)

Armanite(Tanar''ri)
Large Outsider(Chaostic,Evil)
Hit Dice:5d8+15(37 hp)
Initiative:0
Speed:40 ft.fly 40 ft.(poor)
AC:25(-1 size,+6 Natural,+8 plate barding,+2 large shield)
Attacks:Heavy lance +9 melee(or heavy flail +9 melee),2 hooves +4 melee
Damage:Heavy lance 1d8+5,heavy flail 1d10+5,hoof 1d6+2
Face/Reach:5 ft.by 10 ft./5 ft.
Special Attacks:Charge,summon tanar''ri
Special Qualities:Damage reduction 20/+2,SR 18,tanar''ri qualities
Saves:Fort +7,Ref +4,Will +5
Abilities:Str 20,Dex 11,Con 17,Int 8,Wis 12,Cha 13
Skills:Listen +11,Spot +12,Wilderness Lore +4
Feats:Ride-By Attack,Trample
Climate/Terrain:Any land
Organization:Solitary ,company(5-8),or troop(8-18 plus 1 hezrou)
Challenge Rating:7
Treasure:standard
Alignment:Always chaotic evil
Advancement:6-10 HD(Large);11-15 HD(Huge)

巨牛魔(塔纳里魔)
超大型异界生物(混乱,邪恶)
生命骰:16d8+96(168 HP)
先攻值:-1(敏捷)
速度:40 英尺
防御等级:23(-2 体型,-1 敏捷,+16 天生)
攻击:2 挥击 +23 近战;或岩石 +13/+8/+3 远程
伤害:挥击 2d6+13;岩石 2d8+9
面宽/触及:10英尺乘5英尺/10英尺
特殊攻击:踩压,类法术能力,投掷岩石
特性:快速医疗 5,伤害减免 20/+2,法术抗力 22,塔纳里魔特性
豁免:强韧 +16,反射 +9,意志 +12
属性:力量 29,敏捷 8,体质 23,智力 5,感知 15,魅力 13
技能:威吓 +20,跳跃 +13,聆听 +11,察言观色 +21,侦察 +12
专长:盲斗,顺势攻击,精通冲撞,猛力攻击,精通击破武器
气候/地形:任意陆地及地底
组织:单独或成双
挑战等级:13
宝物:无
阵营:总是混乱邪恶
进化:17-23 HD(大型);24-48 HD(超大型)

Goristro(Tanar''ri)
Huge Outsider(Chaostic,Evil)
Hit Dice:16d8+96(168 hp)
Initiative:-1(Dex)
Speed:40 ft.
AC:23(-2 size,-1 Dex,+16 Natural)
Attacks:2 slams +23 melee;or rock +13/+8/+3 ranged
Damage:Slam 2d6+13;rock 2d8+9
Face/Reach:10 ft.by 5 ft./10 ft.
Special Attacks:Stamp,spell-like abilities,rock throwing
Special Qualities:Fast healing 5,Damage reduction 20/+2,SR 22,tanar''ri qualities
Saves:Fort +16,Ref +9,Will +12
Abilities:Str 29,Dex 8,Con 23,Int 5,Wis 15,Cha 13
Skills:Intimidate +20,Jump +13,Listen +11,Sense Motive +21,Spot +12
Feats:Blind-Fight,Cleave,Improved Bull Rush,Power Attack,Sunder
Climate/Terrain:Any land and underground
Organization:Solitary or pair
Challenge Rating:13
Treasure:None
Alignment:Always chaotic evil
Advancement:17-23 HD(Huge);24-48 HD(Gargantuan)

无底深渊有着数不清的层面,每一层都生存着令人恐惧的恶魔。塔纳里魔则是许多恶魔军队的核心中最为有力的一个族群。
疾鼠魔,刺铠魔及巨牛魔喜欢在共同的暴行中分享些许乐趣。他们堕落,贪婪而且喜怒无常。换而言之,他们完全适应于被他们称之为家的位面。
这些恶魔使用深渊语,天界语及龙语。
战斗
恶魔们是凶猛的战士,从不给予或乞求饶恕(除非是用于诡计或是出于反常的举动)。他们常常“玩弄”弱小的对手,在吃掉他们之前侵犯他们。而对于强大的敌人,他们会先使用他们可以使用的最强攻击,然后在情况不妙之下溜之大吉。
召唤塔纳里魔(Sp):塔纳里魔能够如同施展召唤怪物术般召唤其它的塔纳里魔,但它们的成功机率受一定限制。掷百分骰:如果失败,便没有任何塔纳里魔回应此次召唤。召唤而来的生物会逗留1个小时,之后便自动返回无底深渊中自己的家。被召唤而来的塔纳里魔,在1个小时内无法使用自己的召唤能力。
多数塔纳里魔不会随便使用此能力,因为这样会使自己有欠于被召唤的生物。通常情况下,只有在生死关头才会使用它。
塔纳里魔特性
免疫(Ex):塔纳里魔对毒素及电击免疫。
提升抗力(Ex):塔纳里魔拥有20点抗寒、抗火及抗酸能力。
心灵感应(Su):塔纳里魔能够通过心灵感应与周围100英尺范围内任何一种会使用语言的生物进行沟通。

The Abyss has hundreds of layers,each with a bewildering array of fearsome demons.The tanar''ri are the most powerful group of demons and form the core of many demonic armies.
Uridezu,armaites,and goristros have little in common other than a shared delight in destructive violence.They are utterly depraved,greedy,and fickle.In other words,they''re perfectly suited to the plane they call home.
These demons speak Abyssal,Celestial,and Draconic.
COMBAT
Demons are fierce fighters,never giving quarter or asking for it(except as a trick or for perverse amusement).They''ll often "play" with weaker opponents,torturing them before devouring them.Against strong foes,they deliver the best attacks they can,then flee rather than put themselves at undue risk.
Summon Tanar''ri(Sp):Tanar''ri can summon others of their kind as though casting a summon monster spell,but they have only a limited chance of success.Roll d%ohmy.gifn a failure,on tanar''ri answer the summons.Summoned creatures remain for 1 hour,then return to their homes in the Abyss.A tanar''ri that is itself summoned cannot use its own summon ability for 1 hour.
Many tanar''ri are loath to use their summon ability,because doing leaves them in the debt of the tanar''ri they summon.They only risk owing such a debt if their own lives are at risk.
Tanar''ri Qualities
Immunities(Ex):Tanar''ri are immune to poison and electricity.
Resistances(Ex):Tanar''ri have acid,and fire resistance 20.
Telepathy(Su):Tanar''ri can communicate telepathically with any creature within 100 feet that has a language.

疾鼠魔
这些老鼠的朋友可以在无底深渊外部的大多数恶魔中找到。它们常常被其它强大的塔纳里魔指使进入主位面去完成各种任务。有一些疾鼠疯可以在一个地方隐藏数百年的时光,协助那片区域内的老鼠令附近的人们居于悲惨的生活之中,它们会因主人的夸奖而高兴,并且乐于去为主人做任何事情。
疾鼠魔类似于无毛的鼠人,直立行走并且用鼻子上的触须嗅着周边的空气。它们有着长且柔软的尾巴和凶猛的爪子。许多了解疾鼠魔的生物都可以找到丑恶的它们,生活于其它位面的疾鼠魔总会居住于地下的巢穴里并在那里秘藏起它们的隐私。疾鼠魔命令一个区域内的老鼠来充当它的侦察兵或情报员,以及它们的食物。
战斗
疾鼠魔喜欢在战斗中使用突袭,并指使它的老鼠们当侦察员同时削弱对手的实力。然后它令整片区域都覆盖上黑暗术,再尝试用它的尾巴解除一个目标的武器,接着利用啮咬攻击将对方麻痹。被麻痹的受害者往往被疾鼠魔或是它的老鼠给撕成碎片。
麻痹啮咬(Ex):被狂鼠魔的啮咬攻击击中时必须要通过一次成功的强韧检定(DC 14)否则就被麻痹2d6分钟。
尾部鞭击(Ex):狂鼠魔可以运用它的尾巴如同鞭子一般,通常将其用来进行绊摔或是解除目标的武器。即使它绊摔或是解除武器失败,也不会失去它的尾巴。
类法术能力:随意施展——黑暗术,亵渎术,侦测善良;1次/天——邪影击。这些能力在施展时如同于一个14级的术士(豁免 DC=12+法术等级)
鼠类共鸣(Ex):普通及狂暴的老鼠会在本能中识别并服从疾鼠魔如同它们的首领与主人一样。这给予疾鼠魔在进行影响动物状态的检定上有+4的种族加值,并允许疾鼠魔传递简单的信息给它们,比如“朋友”,“敌人”,“逃跑”以及“攻击”。
召唤塔纳里魔(Sp):疾鼠魔一天有一次机会召唤另一只疾鼠魔,成功率为40%。

URIDEZU
These rat-fiends are among the most common demons found outside the Abyss.They are often sent to the Material Plane on errands for more powerful tanar''ri.Some have been trapped there for centuries,befriending the local rats and making life miserable for nearby residents.Craven creatures,they delight in praise from their masters and do nearly anything to please them.
Uridezu resemble hairless rat-people,walking upright but sniffing the air with whiskered snouts.They have long,flexible tails and feral claws.Aware that most creatures find them hideous,uridezu stranded on another plane often lair underground where they have a measure of privacy.They command local rats to act as scouts and spies while scavenging for their own food.
Combat
An uridezu likes to attack from surprise,using its rats to act as scouts and soften up opponents.Then it covers the area in darkness,attempts to disarm an opponent with its tail,and paralyzes it with its bite.Paralyzed victims are often dragged off to feed the uridezu or its rats.
Paralysis Bite(Ex):Those hit by an uridezu''s bite must succeed at a Fortitude save(DC 14)or be paralyzed for 2d6 minutes.
Whip Tail(Ex):An uridezu can wield its tail like a whip,generally to trip or disarm opponents.Even if it fails a trip or disarm attempt,the uridezu cannot lose its tail.
Spell-Like Abilities:At will--darkness,desecrate,detect good;1/day--unholy blight.These abilities are as the spells cast by a 14th-level sorcerer(save DC=12+spell level).
Rat Empathy(Ex):Normal and dire rats instinctively recognize an uridezu as their lord and master.This gives the uridezu a +4 racial bonus on checks when influencing the animal''s attitude and allows the communication of simple concepts and commands such as "friend,""foe,""flee,"and "attack."
Summon Tanar''ri(Sp):Once per day,an uridezu can attempt to summon another uridezu with a 40% chance of success.

刺铠魔
刺铠魔是有魔性的重装骑兵,它们带着不受拘束的嗜血欲及狂暴排列冲刺到敌人的阵中。它们从无底深渊中跃起与所有的善良者与守序者作战到底。
看起来就象是带有牛角的苍白色不死生物,刺铠魔在战场上是个恐怖的存在。它们装备着全身铠甲,而在铠甲的各个间隙处都附有可怕的尖刺和锐骨。
战斗
刺铠魔明白它们在战场上的角色并且喜好大干一场。它们用有计划的冲刺来达到最大限度的破坏及残害。一旦进入近战状态,它们便切换出重链枷以及骨刺,然后摇动起它们的重链枷就象他们踢起自己的双蹄一般。
冲刺(Ex):当刺铠魔用长枪进行冲刺时,便会象骑在马上的枪骑兵一般可造成双倍的伤害。出于专长选择的考虑,它们将视同拥有骑乘战斗专长(但仅仅只是完成先决条件;它并没有实际的游戏效果)。
召唤塔纳里魔(Sp):刺铠魔一天有一次机会召唤1d10只怯魔或是另一个刺铠魔,成功率为30%。

ARMANITE
Armanites are demonic heavy cavalry,charging into the ranks of their foes with uncontained blood lust and fury.They rise from the Abyss to make war on all that is good and lawful.
Looking like pale,undead centaurs with the horns of bulls,armanites are a terror to behold on the battlefield.They wear full plate barding,with the bristles and spines of their inhuman form sticking through gaps in the armor.
Combat
Armanites know their role on the battlefield and take to it with great relish.Their charges are designed to deliver maximum destruction and mayhem.Once engaged in melee,they switch to heavy flails and spin wildly,swinging their flails as they kick with their hooves.
Charge(Ex):When armanites charge wit lances,they deal double damage just as mounted lancers do.For the purposes of feat selection,they are considered to have the Mounted Combat feat (only to satisfy prerequisites;it has no game effect).
Summon Tanar''ri(Sp):Once per day,an armanite can attempt to summon 1d10 dretches or another armanite with a 30% chance of success.

巨牛魔
笨拙的巨牛魔向来都是毁灭性的攻城器,并且也常是强大的恶魔领主们的宠儿。作为愚蠢的生物,它们的存在仅仅只是为了击碎所有它们可以击碎的物体。在无底深渊的无数个世纪里,巨牛魔总是会在各种任务中造成令人惊讶的影响。
巨牛魔看起来类似于人类和野牛的杂种,当它蹲下时,可以看到一个强壮的身体和宽阔的肩膀,在顶上则长着一个带角的脑袋。它的一对手臂过度的粗长,这使它可以象大猩猩一般用双手支撑着行走。
战斗
巨牛魔没有实施精秘行动的能力,它们仅仅只会动用最为粗野的战术。它们常常冲锋进入战斗,用它们那巨大的拳头击打敌人直到战斗结束。如果对方是多数的小型目标,巨牛魔则会使用它的踩踏能力。与其他塔纳里魔不同的是,巨牛魔并不能召唤其它的塔纳里魔。
踩踏(Ex):当它们那巨大的双足踩踏在地面上时,巨牛魔可以产生一阵冲击波令它身边的敌人身体倾斜并失去平衡。冲击破会持续1轮时间,之间所有站在地面上、且在巨牛魔身边60英尺范围内的生物无法移动或攻击。在此能力的影响范围内的施法者必须通过一次成功的专注检定(DC 20+法术等级)否则便会失去他们试图施放的法术。所有在此能力影响范围内的生物必须要通过反射检定否则便会摔倒。在许多地面上的建筑中或是处于地下巢穴的关口处,此能力还可以对那些抓着或压在碎石之下的目标造成8d6点伤害(反射检定 DC 15 通过则减半)。巨牛魔一天有三次机会使用踩踏能力。
类法术能力:随意施展——恐惧术,此能力在施展时如同于一个10级的术士(豁免 DC=11+法术等级)。巨牛魔还可以如同一个10级术士一般连续施展识破隐形法术。
投掷岩石(Ex):受训过的巨牛魔可以投掷60至80磅之间的岩石。这些岩石的攻击距离最大为140英尺。
GORISTRO
The hulking goristros are kept as destructive siege engines and pets by powerful demon lords.Stupid creatures,they exist only to smash anything they can.Centuries in the Abyssal breeding pits have rendered them frighteningly effectiv at that task.
A goristro looks like a twisted cross between a bison and a human,with a squat,musculat body and broad shoulders supporting a massive horned head.Its arms are overly long,enabling the goristro to walk on its knuckles like a gorilla.
Combat
Goristros are incapable of subtlety and have only a feral grasp of combat tactics.They usually charge into battle and beat enemies with their massive fists until the fight is over.They use their stamp ability if they''re outnumbered by smaller creatures.Unlike other tanar''ri,goristros cannot summon other tanar''ri.
Stamp(Ex):By stamping its massive feet on the ground,a goristro can produce a shock wave that sends its foes careening off-balance.The shock lasts 1 round,during which time creatures on the ground within 60 feet of the goristro can''t move or attack.Spellcasters within range must make successful Concentration checks(DC 20+spell level)or lose any spells they try to cast.All creatures standing in range must make Reflex saves or fall down.Most structures on open ground and caverns underground collpse,dealing 8d6 points of damage to those caught within or beneath the rubble(Reflex DC 15 half).The goristro can stamp this way three times per day.
Spell-Like Abilities:At will--fear as the spell by a 10th-level sorcerer(save DC=11+spell level).A goristro can continuously use see invisibility as the spell cast by a 10th-level sorcerer.
Rock Throwing(Ex):Goristro are trained to throw rocks weighting 60 to 80 pounds.These missiles have a range increment of 140 feet.



新出现的译名
Uridezu 疾鼠魔
Paralysis bite 麻痹啮咬
whip tail 尾部鞭击
Armanite 刺铠魔
Goristro 巨牛魔
Stamp 踩踏

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